If youre in one of the other three Black decks, it is a nice sideboard card that might sometimes be a one-sided wrath, but the base effect does seem underpowered enough that it should still start in your sideboard When you actually cast this thing, it has a big impact on the board either coming down as a monstrous 7/7 with Menace, or coming down as a 5/5 that gives something else two counters as well as Menace until end of turn
Play boosters guarantee at least one foil, but compare play boosters and collector boosters, and you'll see the additional guaranteed foils help increase the cost greatly
EB04 Egghead Crisis

Teval EDH | Commander | Abe Sargent Commander (1) 1 Teval, the Balanced Scale Creatures (22) 1 Colossal Grave-Reaver 1 Draining Whelk 1 Eternal Witness 1 Fangkeeper's Familiar 1 Hermit Druid 1 Kishla Skimmer 1 Kheru Goldkeeper 1 Lord of Extinction 1 Lotuslight Dancers 1 Mortivore 1 Muldrotha, the Gravetide 1 Mulldrifter 1 Mystic Snake 1 Ramunap Excavator 1 Sakura-Tribe Elder 1 Satyr Wayfinder 1 Sidisi, Brood Tyrant 1 Six 1 Tasigur, the Golden Fang 1 Timeless Witness 1 Transcendent Dragon 1 Wight of the Reliquary Spells (15) 1 All Suns' Dawn 1 Arcane Denial 1 Bala Ged Recovery 1 Beast Within 1 Fell the Profane 1 Lie in Wait 1 Life from the Loam 1 Living Death 1 Rise of the Dark Realms 1 Rise of the Witch-king 1 Rite of Renewal 1 Splendid Reclamation 1 Welcome the Dead 1 Will of the Sultai 1 Windfall Enchantments (7) 1 Glacierwood Siege 1 Out of the Tombs 1 Oversold Cemetery 1 Ripples of Undeath 1 Teval's Judgment 1 Tortured Existence 1 Walk-In Closet // Forgotten Cellar Artifacts (8) 1 Conduit of Worlds 1 Commander's Sphere 1 Essence Anchor 1 Mind Stone 1 Sol Ring 1 Soldevi Digger 1 Stonespeaker Crystal 1 Vessel of Endless Rest Lands (38) 5 Forest 4 Island 5 Swamp 1 Academy Ruins 1 Bojuka Bog 1 Boseiju, Who Endures 1 Breeding Pool 1 Command Tower 1 Drownyard Temple 1 Evolving Wilds 1 Fabled Passage 1 Fetid Pools 1 Hedge Maze 1 Kishla Village 1 Memorial to Folly 1 Mistrise Village 1 Opulent Palace 1 Otawara, Soaring City 1 Overgrown Tomb 1 Shifting Woodland 1 Takenuma, Abandoned Mire 1 Terramorphic Expanse 1 Undercity Sewers 1 Underground Mortuary 1 Volrath's Stronghold 1 Watery Grave 1 Zagoth Triome There we go

This is the kind of effect that defines green Auras for MTG strategies built around counters
The draw 3 mode will rarely happen and in no way makes up for this doing nothing when you have equal or more cards