Crab Rave Ancient Crab | Illustration by James Paick Commander (1) Creature (35) Ancient Crab Armored Cancrix Beast Whisperer Chromeshell Crab Deep Spawn Drownyard Behemoth Fortress Crab Giant Crab Growth-Chamber Guardian Hedron Crab Hightide Hermit Homarid Explorer Homarid Shaman Homarid Warrior Horseshoe Crab Jwari Scuttler King Crab Mentor of the Meek Oraxid Purple-Crystal Crab Riptide Crab Salvage Scuttler Scuttlegator Shambleshark Sharktocrab Skitter Eel Skittering Crustacean Thassa's Emissary Vexing Scuttler Viscerid Deepwalker Viscerid Drone Wishcoin Crab Wormfang Crab Homarid Seedborn Muse Instant (4) Bant Charm Make a Stand Swords to Plowshares Tribal Unity Sorcery (4) Cultivate Distant Melody Explore Overwhelming Stampede Enchantment (5) Alpha Status Crab Umbra Homarid Spawning Bed Shared Triumph Cryptolith Rite Artifact (10) Azorius Signet Bident of Thassa Coat of Arms Door of Destinies Selesnya Signet Simic Keyrune Simic Signet Sol Ring Stoneforge Masterwork Vanquisher's Banner Land (41) Azorius Guildgate Command Tower Forest x8 Glacial Fortress Hinterland Harbor Island x20 Plains x5 Seaside Citadel Selesnya Guildgate Simic Guildgate Sunpetal Grove Forgive me if the meme is dead by now, but I still love the Crab Rave

Luckily, Saskia is GW, so we have access to the Populate mechanic, including Trostani, as well as the best token doublers to help us make the most of Helm
Enchantment Color tag templates(None) Intimidation Creatures you control have fear
One card has to be at the bottom of the list, and for me, its Lorehold, the Historian (despite it having some amazing artwork)
Final Act gets rid of a lot, and for decks that rely on rad, poison, energy, or experience counters this is a serious reset
Being able to shut off all creatures' abilities can stop combos dead in their tracks, all for two mana