The result is a card that should play a lot better than it looks at first, especially in a multiplayer environment that is so sensitive to card advantage
It's a ton of fun to play, bouncing Flickering Ward and Conviction back to hand, replaying on whatever target creature needs them, drawing a card, creating tokens, gaining life, do it all over again
Participation prizes are usually printed with Event Stamps
the extra cost was the exact same cost as the cards initial casting cost in the original Guildpact run of replicate cards, but that formula has since been broken
While some people have argued that Wizards would find a way to adapt and move forward like the music industry did in response to its piracy problem, perhaps by taking the game completely digital, personally, I don't have much faith that Wizards could completely reinvent the booster pack model it has been using for 25 years and be successful

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