I'd want to play this in combo decks that win the game with infinite loops or Thassa's Oracle rather than standard combat damage
From raiders to armies to mercenary bandsthere's undeniable power in numbers, which ties these groups together
Im going to quote Gavin Verhey from the article that I linked up above: Game Changers dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players dislike, block people from play, efficiently search for their strongest cards, or have commanders that tend to take away from more casual games
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Sure, it seems powerful and exciting, but Wizards should have known better
4 Mount Doom Mount Doom is one of Tales of Middle-earth 's most flavorful cards, and one of the strongest, too