In Commander, because of how many good cards have low mana values and your life total of 40, its much easier to make Ad Nauseam work
All the good cards contribute to infinite combos, and theres like almost 20 cards that do that, so theres no real way to play a decent energy deck without that as a possibility
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Create X 2/2 red Human Knight creature tokens with trample and haste
Not directly, no, but in this article I'll explain why War of the Spark adds a huge boost in viability to Werewolf Tribal: Join me, friends and fellow jank lovers, as we explore a beloved tribe that never seems to quite get there in Commander
Ultimately, the bailiff at the end of the maze judged Jace to be best suited to inherit the power of the Guildpact, turning him into Jace, the Living Guildpact (hence the flavor of Maze's End winning the game when you've assembled 10 gates)