Infect will play around these
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There's a decent bit of power to be enjoyed in Death Toll but its lack of variety and clunky synergy make it noticeably weak in comparison to the other three MTG Duskmourn Commander precons
Its an integral part of the back-and-forth in Magic, and choosing whether you should block or not, and what to block with, can easily decide the outcome of a match
They use continuous spells to modify damage and protect the player (given their typical lack of board presence
Cards can be acquired faster through the use of Hourglasses, which shorten the amount of time until more packs can be opened