"Rock The Boat" is great to use when an opponent has multiple Glimmers in play, as when Tinker Bell is played, she deals 1 damage to each opposing character
This version of the deck has a higher top-end than the other two, meaning maintaing card draw will be important as you climb up to seven ink and beyond
If this spell was cast from exile, for each opponent, choose an artifact or land that player controls
Dropping one damage counter on every opposing character can have huge ramifications, especially with so many viable combinations of cards that affect already damaged characters
If you do, you draw a card and put a +1/+1 counter on Seymour Flux
In the first round, you dont draw a card