Let us know which one is your favorite, or if theres anything we missed!
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Also exiling is the preferred method of removal for casual formats like Commander since it gets past indestructible things like Darksteel Plate, tricks like Heroic Intervention, and it permanently ends their threat, and they cannot be recurred
Mistake #2 - The Abilities on the Card Have No Synergy As I explained above, rookie designers love loading their cards with lots of abilities
So, not only can Dragonite dish out big hits, its also the MVP of quick escapes
Arcane Heist Call of the Nightwing Hands of Binding Hidden Strings Last Thoughts Mental Vapors Midnight Recovery Paranoid Delusions Shadow Slice Stolen Identity Trait Doctoring Undercity Plague Voidwalk Whispering Madness Writ of Return