The idea behind it is simple: Use noncreature spells with mana value 3 or greater to trigger Y'shtola, Night's Blessed, draining opponents and gaining life while building toward a steady flow of card advantage
And that is not to say check lands are bad, they are great, it is just pain lands are rather better
When it comes into play, you create 2 1/1 blue and red Elemental creature tokens
Once you've activated Kitsa's last ability, any changes to Kitsa's power won't stop the ability from resolving
Thorncaster Sliver One of the significant issues for go-wide decks is dealing with key problematic creatures that would never block or attack, Thorncaster Sliver lets you attack without sacrificing any power, and punch damage to a creature, and errata on this allows you to point your ping damage to any target
Exiling is much better than destroying, and the ability to target any nonland permanent gives this card high value as a removal spell