It's not so hard or broken for your opponents to stop, they just need to deal with you one turn at a time
Otharri, Suns Glory Wizards heard me say I liked my aggressive commanders to attack and make tokens because Otharri, Suns' Glory generates tokens in spades and even has a recursive ability
Top Uncommons Revisited I also listed 13 (mono-colored) uncommons I thought would be particularly strong
Control decks want to keep pace in tempo
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Madison Li 1 Liberty Prime, Recharged 1 Automated Assembly Line 1 Brotherhood Scribe 1 Overencumbered 1 The Prydwen, Steel Flagship 1 Sentry Bot 1 Dweller's Journey 1 Curie, Emergent Intelligence 1 James, Wandering Dad 1 Nick Valentine, Private Eye 1 Synth Infiltrator 1 Assaultron Dominator 1 The Motherlode, Excavator 1 Plasma Caster 1 Synth Eradicator 1 Arcade Gannon 1 Electrosiphon 1 Red Death, Shipwrecker 1 Rex, Cyber-Hound 1 Sentinel Sarah Lyons 1 Shaun, Father of Synths 1 Sadistic Simulation 1 Brotherhood Vertibird 1 T-45 Power Armor 1 Ferrous Lake 1 HELIOS One 1 Austere Command 1 Open the Vaults 1 Mechanized Production 1 One with the Machine 1 Wake the Past 1 Mystic Forge 1 Panharmonicon 1 Solemn Simulacrum 1 Steel Overseer 1 Clifftop Retreat 1 Exotic Orchard 1 Glacial Fortress 1 Irrigated Farmland 1 Prairie Stream 1 Skycloud Expanse 1 Spire of Industry 1 Sulfur Falls 1 Temple of Enlightenment 1 Temple of Epiphany 1 Treasure Vault 1 Paladin Danse, Steel Maverick 1 Nerd Rage 1 Robobrain War Mind 1 Bottle-Cap Blast 1 Elder Owyn Lyons 1 Behemoth of Vault 0 1 C.A.M.P

Clearly a commander instead of one of the 99, Id build Greasefang starting with Endrek Sahr, Master Breeder to have other creatures to crew with and Daredevil Dragster in order to draw cards