Riding the Dilu Horse ($580) A sorcery-speed Jump spell
2: Each player discards their hand, then draws three cards
The goal of this deck is to get Terra, Magical Adept on the battlefield and pay six mana to transform it into Esper Terra
Whether you're disrupting your opponent's land with Spreading Seas or sizing up your hand with Preordain , cantrips like these can help blue out-think and outmaneuver its opponents
For just three mana, one of each of the Bant colors, Morska comes down quickly, potentially as early as your second turn, and at the top of each of your turns you investigate, giving you a Clue token which you can use to draw a card in exchange for two mana
There are 10 mythic rare cards from across the set with the showcase ghostfire treatment