Being able to have powerful tempo effects on the early game is something blue is more than happy to pay card advantage for, especially when it comes with so much added flexibility
He had a huge Mob Rule, borrowing a Korvold, Fae-Cursed King
Muddle the Mixture Merchant Scroll Mystic Tutor Enlightened Tutor Worldly Tutor Wild Research Summoner's Pact Eladrami's Call There are of course a whole selection of tutor cards across all the colours, none come close to Vampiric or Demonic
From then on, it rewards you for dealing combat damage by drawing you cards, keeping your hand full
But a 2/1 for with first strike is pretty good, and the ability to sacrifice it to remove a planeswalker or nerf something that your opponent has built up beyond regular removal is great
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