Self-styled telepathic genius Roba relies on Reflect Bounder (1700/1000/4*/FIEND) and niche Thunder fusions that we hard-counter with Beta the Magnet Warrior, Uraby, Mountain Warrior, Beastking and Trakadon (from Weevil)
Much like how Treasure Cruise stops being worth playing when you slowly and unreliably fill up your graveyard
Other Psychic options like Virtual World Kyubi Shenshen prevent the opponent from sending cards from the field to the GY
Gameplay[edit] The central part of Dungeon Dice monsters is, obviously, the dice
i can't choose So hard to say but Espeon looks like it might be the main hit if not Umbreon
Edit 23/04/20: corrected the reconstructed commons sheet, a piece had gone missing when copying from my Excel spreadsheet Edit 23/04/25: corrected tables for raw data of holos and rares (The Rockets Trap was mistakenly included among the rares)