As if that wasnt tough enough, one of the action scenes showcases small to people-sized characters, and the other goes nuts with epic-scale creatures
In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
Rotting Rats and Miasmic Mummy cause self-discard in addition, but leave you a much bigger body on the battlefield
Not much else to add to a "Draw 2 cards" effect
By getting one copy in your graveyard, you can summon another one from the deck whenever you like
Lim Turn 2 (3 Don): Activate Leader effect to play