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Perhaps unsurprisingly, Verive lost his first game, with his opponent conceding a second match to allow a third battle for funsies
Good trap cards are those that can: prevent attacks like Mirror Force, negate summons like Solemn Warning, negate spell/trap activations like Wiretap, negate effects like Breakthrough Skill or Fiendish Chain, remove monsters like Ring of Destruction or Compulsory Evacuation Device, and prevent your opponent from making plays like Vanity's Emptiness
Or maybe theres no countermagic here, just card draw
On top of that, at the beginning of your end step, you exile each opponents bottom card of their library and can play them for as long as theyre exiled