(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn
Artificer: How Does it Work
Con: Pretty light on card draw outside of Lord Windgrace, so you'll have games where you ramp a bunch, play one or two threats that die, and then sit there empty-handed for a few turns while everyone else is playing Magic
While it's another card that has seen much better days, this card's price chart is a bit more tumultuous, rather than being a straight slope down
This crossover will encompass all sixteen mainline Final Fantasy titles, bringing iconic characters, creatures, and elements from each game into the MTG universe
Sometimes that is devastating