Then you need two copies of Myr Retriever, a rather forgettable card that lets you bring back another artifact card from your graveyard to your hand
The reason I placed this card above Tour of Doom is because its much less destructive and a bit more impactful
The key thing with this style of deck is making sure you have ways to benefit from all of your noncreature spells
I'd say [Unknown cards are] like 85% nonsense, Verhey says, 5-10% heres a thing we actually tried for the set it was associated with that we didnt end up using, [...] and maybe 5% are like, I actually think this could be cool, lets see what people think about this. He wouldnt give any indication as to which ones fall into that final category, but Verhey says he has used the popularity of some cards in Unknown as ammo to convince people internally that something similar could be a good idea for a real set
Not only does this card shine brightly as a gold piece, but from a playing standpoint, the card offers the Restart ability, allowing you to draw three cards once during your turn, and the Genome Hacking attack that clones the previous Mew card allowing you to steal an opponents attack
White doesn't have a whole lot of great instants (the runner-up list was surprisingly short), but the good ones it does have pack quite the punch