Sephiroth, the Savior (Atraxa, Grand Unifier) Atraxa, Grand Unifier decks tend to be flicker soup exploiting the obscenely powerful enters ability on their commander
Mardu colors give you access to all the top removal cards, and best of all, Edgar's eminence ability makes him useful from the command zone, where he can churn out mini-mes in safety
At best, a mana dork is saving you from some combat damage in the late game, and if I wanted that, Id be playing a card like Constant Mists instead
Then, there's Poppet Stitcher , a transforming mythic rare that can make 2/2 Zombie tokens and flip into Poppet Factory to enhance those Zombies, and transform back if desired
When you do, add its power to this creature's until end of turn.) Enlist will allow you to add a different creature's power to your own, it will mean you can't perform those two attacks in a single turn but can boost for a lot of damage and is lower risk for your creatures
This year, the cycle of four Sagas in Universes Beyond: Warhammer 40,000 Commander Decks