Lost Auramancers Lost Auramancers is the slowest, most telegraphed way to search for an enchantment, and your opponents get three full turns to remove it before the ability triggers
Prevent all damage that would be dealt to that creature this turn by colorless sources
For some, these decks will be their first introduction to the game, while more seasoned players may only want to buy a starter deck if it has enough playable cards to use in more competitive decks
Add in a few things like Elesh Norn or Panharmonicon, and youll be taking out your opponent while barely lifting a finger
While Shaymin mitigates this issue slightly, some decks need other cards to protect themselves if Shaymin is knocked out, and Charmeleon is a card that is self-sufficient in this regard
Once Vincent is at seven or greater power, the real damage begins