Some strategies that come to mind are madness and unearth, which both go great with the deck's idea
Unless the Dimir player can counter them early on, theyre left bargaining with other players to remove them
Exile the tokens at end of combat.) The term "defending player" in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker or protector of the battle the creature was attacking at the time it became an attacking creature this combat
Great card flow and it works well in various builds like Esper Artifacts
15 Ratchet, Field Medic // Ratchet, Rescue Racer Starting off we have Ratchet, Field Medic, a 2/4 with lifelink
Some packs even contain a premium foil card