You'll still use it for mana the majority of the time, but modality's a nice thing to have
Wharf Infiltrator 1U Creature Human Horror 1/1 Skulk ( This creature cant be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card
Then after sideboarding, cards like Duress can help clear the way for Baneslayer to come down and dominate
Those amounts are then doubled to 4 and 6, respectively
This is a sequel to my Top Ten Red Card Flow of all time article a few weeks ago you can find here
1: Rebellious Renegades - Rainbow Foil Edition - Magic EN Rated 0 / 5 50,00 Secret Lair x Dungeons & Dragons: An Exhibition of Adventure - Rainbow Foil Edition - Magic EN Rated 0 / 5 70,00 Secret Lair: Ultimate Edition single cards See cards Arid Mesa Arid Mesa Scalding Tarn Scalding Tarn Marsh Flats Marsh Flats Darkbore Pathway // Slitherbore Pathway Darkbore Pathway // Slitherbore Pathway Hengegate Pathway // Mistgate Pathway Hengegate Pathway // Mistgate Pathway Barkchannel Pathway // Tidechannel Pathway Barkchannel Pathway // Tidechannel Pathway Brightclimb Pathway // Grimclimb Pathway Brightclimb Pathway // Grimclimb Pathway Branchloft Pathway // Boulderloft Pathway Branchloft Pathway // Boulderloft Pathway Misty Rainforest Misty Rainforest Verdant Catacombs Verdant Catacombs Blast Zone Blast Zone Clearwater Pathway // Murkwater pathway Clearwater Pathway // Murkwater pathway