While these cards seem important for decks that want redundant discard outlets, they will be the absolute blanks when revealed with Chandra
The key thing here is that you obviously want to hit three wins, but we respect the rush of trying anyway
This makes her ideal for builds that focus on scaling creatures and mana efficiency rather than slow setup
Blue-Red Spells Blue-red spells is excellent in micro cube because the enablers are naturally playable
Martyrdom is an oldie but a goodie from Alliances, so it costs a bit more but does basically the same thing

As for equipment that youll see in a lot of Voltron builds, here are some more game ending suggestions: Sigil of Distinction is an X mana cost equipment that give your commander +X/+X Bonehoard gives +X/+X where X is the number of creatures in all graveyards Colossus Hammer gives +10/+10 Argentum Armor gives +6/+6 and destroys any target each attack cycle Surestrike Trident sneaks in 21 commander damage, at instant speed, on many turns Golem-Skin Gauntlets or Bearded Axe pumps your commander with equipment payoffs Armory of Iroas and Banshees Blade continuously pumps your commander Grafted Exoskeleton wins with poison counters Embercleave gives your commander double strike at instant speed Elbrus, the Binding Blade summons a 13/13 demon with flying, intimidate and trample that gets thirteen +1/+1 counters whenever any player dies Quietus Spike halves the life of your opponents Ring of Thune and Ring of Valkas are also potential game ending cards that are already included in your precon deck
