Eritettes colors give you plenty of Aura options to choose and control the field, and her lifegain will keep you in the game long after her end-of-turn effect has drained your opponents of vitality
The four toughness is easier to take on for blockers, but most players would rather spend removal before the annihilating attack comes, and the broad-reaching hexproof is great
Most interesting of all, their ability to jump to absurd heights comes from Final Fantasy IV where they no longer ride dragons into battle, instead they trained to jump so high so as to honor how their ancestors fought
This set is particularly difficult to analyze so additional perspectives are more helpful than in the past
Limited Draft Guide Final Fantasy (FIN) Crush your next MTG draft with our Final Fantasy draft guide, including a color tier list, card ratings, set mechanics, and more
Add in seven of the Seven Dwarves cards from Throne of Eldraine for thematic flavor