Youre developing a 4|4 stat line Character that looks at the top 4 cards of your deck and puts an Item into your hand
The primary method is by challenging your opponents characters
It shares similarities with Emerald, but the primary difference is that, where Emerald seeks to react and adapt to what your opponent does, Amethyst seeks to prevent your opponent from acting at all
Three drops will be coming in the upcoming Summer Superdrop, but you're likely going to have to act lightning-fast, because these are all but guaranteed to sell out almost immediately
We could see the potential for complexity as cards interacted with each other - but with only two hundred to pick from, there was always going to be a limit on how many cards could affect another
The other key difference is that Sail the Azurite Sea allows the controlling player to draw a card