If cash is no object, then have at it - I thought the mechanics were mostly well-designed, and I can't ignore the fact that my experience was soured by the fiddly tokens, and the fact it's not my personal cup of tea
obverse If your LP is 1500 or less and there are no monsters on your field, you can activate this effect once per Duel
While there are some clear winners, there are also some minor pitfalls ahead of us
(Such a Spell Card can also be used for the cost of the effect of Summoner Monk, and the cost of activating it allows you to activate the effect of Fiendish Rhino Warrior) Also, to deal with troublesome monsters, its worth using Compulsory Evacuation Device to return them to the hand to discard with Mazera DeVille
"Trash all of the digivolution cards of those Digimon" is an explanation of what happens to the digivolution cards of the Digimon when it returns to their hand
My buddy Mike Vasovski made the Canadian National Team many moons ago with this Simic special: "Simic Special" Creatures (20) 3 Ninja of the Deep Hours 3 Patagia Viper 4 Coiling Oracle 4 Sakura-Tribe Elder 4 Sakura-Tribe Scout 2 Seshiro the Anointed Spells (18) 2 Chord of Calling 3 Mana Leak 3 Remand 4 Sosuke's Summons 3 Coat of Arms 3 Umezawa's Jitte Lands (22) 3 Island 7 Forest 4 Breeding Pool 4 Simic Growth Chamber 4 Yavimaya Coast Sideboard (15) 2 Ghost Quarter 3 Gifts Ungiven 1 Life from the Loam 3 Pithing Needle 3 Spell Snare 3 Threads of Disloyalty Beyond the tribal synergies, Coiling Oracle did a lot of work in this deck, from accelerating the mana (revealing Simic Growth Chamber is pretty dirty) to helping power out a Chord of Calling to being best friends with Ninja of the Deep Hours