The result is a deck that feels incredibly thematic while also being very powerful, with plenty of combos, synergies, and explosive plays
Also, Red doesn't really draw cards per se - Red has "impulse" draw - an effect that gives access to cards but only until their next turn
Expose the Culprit defends your creatures from removal while also getting you access to the cards that offer big value on flip, like Unyielding Gatekeeper or even Dog Walker
Should you speed these turns up rather consistently, Gorion Adventures should turn into a relatively high-powered deck
Its main value stems from character appeal, not competitive strength but its already seeing a slow rise in demand from collectors
Card Set(s) -THE TIME OF BATTLE- [OP-16] CARD VIEW OP16-088 | C | CHARACTER Shimotsuki Ushimaru Attribute Slash Block Icon 5 Effect [Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.) Card Set(s) -THE TIME OF BATTLE- [OP-16] CARD VIEW OP16-089 | C | CHARACTER Dracule Mihawk Attribute Slash Block Icon 5 Type The Seven Warlords of the Sea Effect [Rush: Character] (This card can attack Characters on the turn in which it is played.) [On Play] Draw 2 cards and trash 2 cards from your hand