At the start of the player's turn, one damage is dealt to each opposing character that is readied
I wouldnt suggest doing it with commons and uncommons because its still worthwhile to build a good deck with your picks
This is the Final Fantasy 14 version of the boss, one thats tied to the games story and cannot be avoided, the one that battles the Primal Shinryu, and is faced as a boss in its own Raid series
Once shes in play, her other ability takes over
A 'power 5' themed deck could take a twist of just running creatures that meet that criteria, with cards like: Terastodon Archetype of Endurance Ruric Thar, the Unbowed Spearbreaker Behemoth 8 Arna Kennerud, Skycaptain Master At Arms The Human Knight Esper Arna Kennerud, Skycaptain is an absolute powerhouse that doesnt require any fancy combos or game changer cards, instead, you can just beat face with a very strong creature and a ton of auras and equipment
The Akroan War's power lies primarily in its chapter 1 ability, and that's a good place to be in