You can choose to either: Have an opponent lose life equal to the amount of life they already lost this turn You gain life equal to the amount of life you gained this turn Either one of these abilities are pretty darn good, and with the amount of lifegain and damage Vampires can dish out, you'll likely be triggering the effect every turn
Force of NegationForce of Negation Force of Negation first appeared way back when they first "broke" Modern
Combining two of these Jumpstart -inspired packs was a great way to get a feel Limited play with those mechanics
While I dont personally feel the need to have my Planechase sleeves in a top loader, I do for my AFR Dungeon room oversized cards
One Shantotto is enough to set me down the path, or getting multiple copies of Thunder / Ice Magic, or Sahagin
If this didnt have the restriction of only reanimating creatures with mana value four or less Id be way more into it, but its probably for the best that Im not allowed to get Trumpeting Carnosaur back