Over the next few weeks, Wizards of the Coast will release spoilers of the new cards, allowing players to preview new mechanics and strategies before they get their hands on them
It's like the Federation's central library, but for Magic
Also, @gengarbrigades cards are on another level
The Assassin is a Dimir flashable 3/3 that enters the battlefield tapped as a Clone of any dork and then can destroy it like an six-mana Ravenous Chupacabra that leaves behind a tapped Clone of that dork you just killed and can serve as a Clone of your key dork instead if that is how the battlefield plays out
Card draw is immensely powerful in Commander
Once in play, Kozilek serves as a highly dangerous threat due to having Annihilator 4, meaning that even if this creature is blocked, it can reliably clear away chunks of your opponents' board states each turn when it swings