During the main phase of your turn, you can choose when to use activated abilities whenever you want , in any order unless they state otherwise
All that combined to makeagainst all oddsa reasonable uncommon extra-turn effect
Whichever ones you get in your opening hand should have a big influence over how you play the match
Play as many pirates as possible, send them into plenty of challenges, and have them stop off at a bunch of powerful locations to gain lore quickly
Absolute Virtue Aettir and Priwen Clive, Ifrit's Dominant Cloud, Midgar Mercenary Cloud, Planet's Champion Emet-Selch, Unsundered Esper Terra Gogo, Master of Mimicry Hades, Sorcerer of Eld Ifrit, Warden of Inferno Kefka, Court Mage Kefka, Ruler of Ruin Lightning, Army of One Sephiroth, Fabled SOLDIER Sephiroth, One-Winged Angel Sephiroth, Planet's Heir Terra, Magical Adept Vivi Ornitier Y'shtola Rhul Yuna, Hope of Spira
Each of those flips will come up heads, but you'll also win each of those flips