It has other nice versions in the past, so I expect most people to go for a mix-and-match approach
Thought vessel always was and probably will be a staple
If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able
Some of these catch-up cards at least guarantee to give you something, like Archaeomancer's Map and Stoic Farmer, and while I much prefer this design than the all-or-nothing forms of catch-up cards, they still feel real bad if you aren't ramping with them
You get the bonuses for Anger or Wonder or the activated ability of Genesis or Champion of Stray Souls
As the enters-the-battlefield ability resolves, first the player whose turn it is chooses which two creatures they are going to sacrifice, then each other player in turn order does the same