Of course, it scales to Commander games by affecting each opponent
I am infinite
This usually leaves Amalia in a spot to one-shot your opponents
A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
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Her final ability is the major one though as at -4, which you can do right away, you get to choose each of your opponents worst creatures and make them sacrifice the rest of them, while keeping your own best creature