Sword of Wealth and Power doesn't grant that boon, unfortunately, so you need to make your own opening
Players work towards earning the lowest total score by swapping out their cards (or doing nothing) when they pick from the draw or discard pile
I also like countermagic in this archetype, as you can develop your fliers early then protect them or stop bombs later
I suppose it also stands as an example of the narrative purposes I could see some of these organisms filling if they were thrust into the roles of magical fantasy people, and the sort of thing I might do if I were ever in charge of a Magic card set
Quest Specific One ability of Radagasts Staff havent mentioned much yet is that it can return a creature enemy to the staging area
Ill also be discussing how well the cards mechanically capture the spirit of the character, creature, or moment from Star Wars that they represent