Not only is this a Shift card that can be brought out on turn 3, it also has a powerful Unwind ability that gives all other characters Resist +1
Once you play Dragon Fire by paying 5 Ink, the card goes to the graveyard and you can choose a character to banish
Youre aiming to build a deck with a total of 40 cards its illegal to make it smaller than that, and it almost never helps you to make it bigger (since adding your 41st-best card will dilute the odds of you drawing your 1st-best card)
Unfortunately, the decks archetype doesnt look like it will make a good starting point for truly competitive play
With that slightly higher 4 Willpower he can take out lower-strength characters and survive, or works well with Merlin Crab
Its an important option to have, especially because youll want to craft a starting hand which allows for you to have a clear inking and summoning structure for your first few turns