Id want to be in the ballpark of twenty-four spells before Id consider playing three Augurs, but perhaps changing some things around could make that an appropriate way to build the deck
When I suggest the possibility of, say, a quad-faced card (a physical impossibility in the real world), Forsythe says that actually sounds "totally reasonable" as skirting around physical limitations is exactly the kind of thing digital card games should be trying to do. Forsythe jokingly provides his own example of a crazy effect that would actually be going too far playing a game of Space Invaders to determine a creatures toughness when it enters the battlefield
Blue is the most common control color (and the color of permission spells), but not all control decks are blue
Along the way, the party defeats each member of the Warring Triad before setting their sights on Kefka
This log shows important game information as it happens, including spells cast, abilities activated, and other game details and lets you review previous game actions
I guess I could talk about how R&D's view of mechanics has changed over time as we shifted from thinking of them as a disposable resource to a reusable one