So, while it is tempting to just look at the cards that will make Delirium and Rendmaw, Creaking NestRendmaw, Creaking Nest go, I think we'll be better served by getting a snap-shot of all the options that will get your type-count up, in the graveyard or otherwise
These mysterious woods are full of strange creatures, wild beasts, and arcane magic
Explore's effect allows you to play an additional land during your main phase
Thats kind of interesting, because you can win a 4-player game by attacking and killing the weakest one
This could mean combat tricks to keep Zethi safe, repeated uses of Path to Exile, or just a nice draw spell like Thirst for Knowledge
Going Abzan or Jund delirium changes little about the deck as I have presented it