Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn
This rare card sold at auction for $360,000
This is usually enough damage for game: just 2 2/2 creatures plus Craterhoof Behemoth (haste, remember) already adds up to 18 trample damage enough to finish off a slightly-damaged opponent
In an era where so many cards are designed with Commander in mind, it was inevitable that wed see one for legendary creatures sooner than later
As unwieldy as it may appear to us now, this was one of the best deals out there, because it was large enough to pose a threat and efficient enough to not slow you down and let you leave mana open, which left it all but impossible to kill
That doesn't even include the possible options with the reskinned existing legends found in the Through the Ages bonus sheet